Sims 2 travel like a ninja




















These cannot be found elsewhere, so you should look here first. Here, you must go and rain the Captain's Cabin. You might find some items in the cabin, and sooner or later, the Pirate Captain's Ghost will come out and chase you. Raise his relationship and ask him to teach your Sim the Sea Chanty. Not the one with the pirate ship, the one with the Shopping Strip in it.

There will be a Fire Dancer on the lot. For a small fee, you can approach him and ask him to teach you how to fire dance. It takes some time but you will eventually be able to Fire Dance. You can perform the fire dance for some tips as well. Like a good vacation, you basically need to have good memories rather than the bad ones, and this is relatively easy to achieve.

You will need to play around on the pirate ship, pretending you are a Pirate and all. Just navigate using the stearing wheel and fence on the ship. All can be done by just clicking on the Pirate Ship and selecting the necessary action. Once you have discovered the location of the Witch Doctor in the Island, head to his lot. You will find him trying to fix all the broken appliances.

Offer to help him and you will need to fix the Television, the Dishwasher, the Microwave and the Bathtub. Once you are done, he will grant you the VooDoo doll which you can use as a Social interaction. More on VooDoo later. To learn the command properly and to achieve this memento, you need to practice the Hang Loose as an interaction with other Sims.

Practice about 5 times and you will achieve this. This is one that you can use back home on other Sims. This will require you to call the taxi to take you around to the ruins. Make an offering to the giant wishing well and you will achieve this memento. Wait until they do so and you ask to join them.

Unlike the Fire Dancer, there is not set person doing this and you might have to wait for a while till someone actually does this. Memento : Try a Fruity Island Treat Symbol : Bowl of Pineapple Surprise Unlocked : Ate Pineapple Surprise Head to a food stand on the Island, the precise location does not really matter and for the price of 25 Simoleons, you can eat the Pineapple Surprise which will enable you to accomplish this memento.

Instead of digging for some treasure, you need to search for some treasure. Comb the beach and when you find something, you will accomplish this. The default location for the Mountain Vacation is the Three Lakes. At the cost of 25 Simoleons, you can eat the Flapjacks and achieve this memento. Like the others, have good memories and achieve your wants rather than your fears and you should have a good vacation.

Although it might be a tad dangerous in real life, in the Sim World, all you need to do is to practice throwing the axe and throw on that hits the Bullseye. This is rather dangerous and don't try this at home. Once they perform the slap dance however, quickly rush to the scene and learn it from them.

Once you have learnt it, you can pass it on to others. However, it does sound rather painful though. Pay, watch and learn. Look for Bigfoot and make him into a friend. You might have a fear of him but do it anyway.

You can ask him to join your family as well and if he accepts, you see that he has all Talent Badges on Gold, maxed out skills and will bring home random items from work to share with your Sims once you are at home. Learn it from the locals and practice it on other Sim until you get the hang of it and perfect it. Once you have done that, you have achieve this memento. It doesn't cost you a cent and you can live there. This is actually quite a simple one as can be done nearly straight away.

Get on the log roller yourself and click on another Sim and ask them to join you. Keep going at it until you win. The better your Body skill, the more chance that you will win.

Win and you achieve this. You need to head to a lot with the Three Rings display on it. It looks like a cut out of a tree stump. Once you have found it, unlike other decorations, you need to examine it and you will achieve this.

Rather subtle isn't it? There are only 45 so it will be short and might be a waste of paper. Bon Voyage is not different.

At the front of the lot, every lot on vacation, except for the secret lots. Anyway, when you click on the tour guide and let him take you on a tour, there are 3 to choose from.

More often than not, the tour will result in a chance card, and if not, will result in discovery to a secret lot. Anyway, enough preamble. The Chance Cards will be displayed in section 7. You have to talk to the tour guide, who will ask you which tour you want to go on and comfirm it.

It will summon a shuttle to pick you up and will take you one hour to complete the tour. Like the Far East, there are three tours to choose from.

A shuttle will come, pick you up, take you on your tour and come back in an hour. Note, helicopter tours will summon a chopper to pick you up. There is one set of chance cards for every tour. For those who need a refresher, a chance card is a random event with three options. One will be good, one will be bad and the last one is to ignore. Pick an option and see what you get. Anyway, let the guessing begin. NB: The outcome of the chance cards will effect everyone on the tour, not one specific person.

Should the group offer the beavers food to appease them or try to scare them away with loud noises? Everybody gains a logic skill point! They quickly chew through the straps holding all the logs in place, creating havoc in the camp as logs go rolling every which way.

Everybody loses a logic skill point! The beavers turn tail and run away. Everybody gains a charisma skill point! This only serves to make the beavers more angry, and they take revenge by stealing all the food, leaving a very hungry expedition. Should they take the fact but dangerous option of continuing by water or take the slower route that goes over land?

Everybody gains a body skill point! They make it to the end, but everybody is in a foul mood. Returns with a lower Comfort and Fun bar "Go by Land" Though slower, the land route gets the expedition to their destination on time and without incident, while providing a beautiful scenic hike.

Oh no! It's poison ivy! All sims will have an automatic action to scratch themselves 3 "The expedition is in the middle of chopping down a large tree when the vibrations from the axe causes a huge boulder to dislodge from the hillside and come tumbling down toward the group. Should they try to run out of the path of the boulder or hide behind a huge tree? Come back with a lower comfort bar "Run Away" The group scatters and everybody manages to get out of the path of the boulder as it rolls safely into the river.

The boulder hits the tree and stops, but in doing so knocks down a beehive. The bees have no sympathy. Bees follow you out of the van when you return "Hide Behind Tree" Everybody gathers behind the tree. The boulder slams into the tree and stops, leaving them unharmed. It looks like one of the eggs has fallen out of the nest and lies intact on the ground beneath. Should they put the egg back into the nest or leave it where it is?

Moments later, the mother returns to the nest, surprised and overjoyed to find the egg. Moments later when the mother returns, she angrily pushes the egg out of the nest. The group watches it fall to the ground with a thud. Upon closer inspection they find that it's really an egg-shaped rock. Everybody loses a charisma skill point! Later, feeling guilt and regret, they decide to go back. However, it's too late, the egg is gone.

Should they climb up to get a closer view or try to lure it down with some food? The Feathered Wildlife Association award them Simoleons for their excellent discovery! Though impressive, it's not quite the discovery of the century. The guide verifies that it's a new species, and the group also gets to witness the unique eating habits of the hookbill.

The bird flies away, startled by the commotion. Everybody loses a logic skill point. At the same time they hear the loud call of a Pinkfeather coming from the opposite direction.

Which direction should they pursue? Stumbling upon a clearing, they come upon the beautiful sight of a mother Pinkfeather and her nest of babies. However, they soon discover that the source of the pink colour is in fact a pink kite stuck in a tree.

What's more, they've stumbled right on top of an angry hive of bees! After a short hike they are rewarded with a rare display of the Pinkfeather mating dance in all its glory. Sadly, they eventually find that the sound was actually being created by a squirrel with a soar throat.

Everybody leaves the hike in a poor mood. Should they try to run or stand their ground? The bear gives chase but eventually gets tired and decides to have a nap. Everybody gains a body point! The group manages to lose the bear, but they run straight into a beehive.

The bees are not happy. Bees follow you out of the van when you return "Stand Ground" Everybody stands their ground and does their best to look fierce. The bear roars. The group roars back. The bear runs away and everybody gains a logic skill point. The bear is unimpressed and leaves without harming anybody, but not before eating all the food. Hunger drops to Zero 2 "At the impressive Biyefo Cave, the hikers get their cameras out to take some pictures when a very angry bigfoot comes running out.

Should they run away or stay and try to take some pictures of the bigfoot? He poses for the hikers to get pictures of his good side then goes on his merry way. The tour associations pays them Simoleons for their pictures. The photographs are only able to capture blurry streaks, so nobody will ever believe them.

Everybody loses a charisma skill point. The bigfoot chases them but gets distracted by a pretty butterfly in his path, allowing them to escape safely. All Sims will have an automated action to Scratch themselves 3 "While the guide is gone foraging for berries, the intrepid adventurers notice a mysterious black suitcase under a bush off to the side of the trail. Clearly the only option is to open it somehow, but should they try to bash the lock with a rock or drop the suitcase from a tall tree?

They immediately throw the suitcase into a nearby stream and as it explodes it creates a great splash. Once gathered they find that it amounts to Simoleons. Naturally, they keep it. The group is surprised to find that living inside was a colony of bees! The bees demand retribution for the damage done to their home. Water begins to trickle in. Should they try to plug up the holes with gum or use their hands? Fortunately, the gum holds out the water until they've made it safely back to shore.

Unfortunately, a school of minnows happens to be passing by and sees the gum. The fish quickly devour the gum and the passengers ride back to shore knee-deep in water, putting them in quite a poor mood. Comfort and Fun drop to Zero "Hands" Each passenger finds a hole in the glass to cover.

While they have to ride the rest of the way with their hands covering holes in the glass, they remain dry and pleased with themselves. Unfortunately, the captain is so busy covering holes that he forgets to steer the boat and they crash into another reef. Everybody is pretty upset from having to swim to shore. Their dive boat had run out of fuel and they need a ride into the dock.

Should they cancel their glass bottom adventure and head back right away or let the other group join them?

Though the tour has been cancelled, on the way back the passengers still manage to see a giant sting ray and a moray eel! With the extra weight the tour boat can't make it back to the dock. Hours later they're rescued but everyone goes home exhausted and sea-sick! As your return, your Sims will spew water on the floor "Join Up" With the No Bozos club on board the educational tour becomes a comedy event! The club members pull out their clown noses and start telling the passengers exciting stories of their exotic dive adventures as they cruise along the reef.

With new knowledge and new friends, everybody gains a logic skill point! Everyone leaves the tour exhausted and sore. Comfort and Fun drop to Zero 3 "As the passengers admire the exotic fan corals, drumfish and sea horses they notice a strange shape in the water. On closer examination they see it's an underwater camera!

It doesn't appear to be damaged but no one seems to be around to claim it. Should the tourists pick it up and take it to the lost and found or leave it alone? The camera belongs to the resident videographer who managed to lose it days before! He is so thankful to get it back in one piece that he rewards the tourists with Simoleons! The captain informs them that they must have fallen prey to insidious sea lice and they head home itching all over!

Upon return, Sims have an automated action to Scratch themselves "Leave It" When the tour boat returns to the dock the passengers overhear a conservation about the ongoing reef study currently being filmed with that very camera! They spend some time with the videographer learning about his research and everybody gains a logic skill point!

When the boat returns to the dock the passengers learn they have inadvertenly interrupted a study of the reef coral and have ruined days of work! They be berated by the resident photographer and leave feeling miserable.

The roar of the rotors is so loud they can't hear what he said, and he doesn't respond when they ask. Which button should they press? They're relieved to find that it turns on the air conditioner. They enjoy a hot view in cool comfort. Everybody gains a mechanical skill point! It opens the storage compartments and all the bags come tumbling out.

The shift in weight causes the helicopter to swerve suddenly. The pilot regains control but everybody becomes motion sick! Sims return to spew on the ground "Green Button" Holding their breaths, they press the green button. Sims return to spew on the ground 2 "Flying back to base, they realise that the pilot forgot to fill the gas tank fully, and they won't have enough fuel to make it back unless they get rid of a little weight from the helicopter.

In the cargo bay they find pounds of feathers and pounds of rocks. Which should they dump? They have just enough fuel to complete the smooth return trip. Unfortunately, some of the feathers get blown into the helicopter's tail rotor and causes it to jam. The pilot is forced to land early, and the helicopter tour turns into a very long hike. The travellers mourn the loss, but the small sacrifice allows enough fuel to make it back to base safely.

The gentle roll down the mountainside soon becomes a devastating landslide. Should they open the window to shoo it out or spray it with some bug spray? Everybody heaves a sigh of relief and gains a logic skill point! A whole swarm of bees come flying in, angry at the travellers for trying to trap one of them inside! After Sim leaves van on return, bees swarm Sims "Bug Spray" They manage to catch the bee with bug spray, which immediately tranquilizes the bee and puts it to sleep, later to wake up with quite a headache.

Everybody gains a cleaning skill point! Should they try to swerve to the side or go under the seagulls? The seagulls heave sighs of relief.

Everybody gains a body skill point. Giving slack to the line causes the parasailors to pass right underneath the seagulls. The seagulls are so shocked they drop the fish they were carrying right onto the parasailors. Everybody returns with poor hygiene. Sims can learn teleportation from him. In Takemizu Village or custom far-east vacation destinations, a ninja NPC may randomly teleport into the lot.

He'll hop around for a little while, teleporting, and if a Sim clicks on him the only option is "Learn to Teleport. This question works like a chance card , where each answer has a chance of being correct or incorrect. If the answer is correct, the Sim will permanently gain the ability to teleport.

After correctly answering the ninja's question, the option "Teleport Here" will be added to the menu that appears when clicking on the ground. This will force your Sim to scratch all over their body as if there was a rash or itchy bites all over it. You can tell the benefit or failure of a wish by the colour of the shrine after you wish. Red will glow if you have a bad wish whilst it will glow green if you have had a good wish. Like other Local Gestures, have a local perform a Bow to you and you can then perform it to other Sims.

About 5 practices to other Sims will allow you to perfect the bow and achieve this memento. You need to find the Master Ninja who is lurking on community lots. Your first success may not be all that successful but on your next attempts, you can attempt to learn how to teleport from him.

He will ask you a question. My question was, what was invented first, the Ninja or the Sword. Answer correctly and he will teach you to teleport. I answered Ninja and he said correct as without a Ninja, who will wield the sword? Anyway, once you have learnt it, you can now teleport to any location. Click on where you want to go to and select teleport here.

Through some unique jumping action, you will teleport to your destination straight away. It will force Sims to scratch their heads on where you went and have others jumping backwards after seeing you drop out of no where.

This is the more advanced version of the meditate and teleport as this allows you to perform interactions straight after you teleport. Head towards the food stand and purchase a bowl of Chirashi and eating it. It will only cost you 25 Simoleons, so what are you waiting for?

It will only cost you Simoleons to gamble and like Poker from Nightlife, it is random luck that allows you to win. You will find that NPCs will flock to the Mahjong table, provided there is nothing else exciting to do. Your default island destination is Twikkii Island and it will contain all the following mementos.

These cannot be found elsewhere, so you should look here first. Here, you must go and rain the Captain's Cabin. You might find some items in the cabin, and sooner or later, the Pirate Captain's Ghost will come out and chase you. Raise his relationship and ask him to teach your Sim the Sea Chanty.

Not the one with the pirate ship, the one with the Shopping Strip in it. There will be a Fire Dancer on the lot. For a small fee, you can approach him and ask him to teach you how to fire dance. It takes some time but you will eventually be able to Fire Dance. You can perform the fire dance for some tips as well. Like a good vacation, you basically need to have good memories rather than the bad ones, and this is relatively easy to achieve. You will need to play around on the pirate ship, pretending you are a Pirate and all.

Just navigate using the stearing wheel and fence on the ship. All can be done by just clicking on the Pirate Ship and selecting the necessary action. Once you have discovered the location of the Witch Doctor in the Island, head to his lot. You will find him trying to fix all the broken appliances. Offer to help him and you will need to fix the Television, the Dishwasher, the Microwave and the Bathtub. Once you are done, he will grant you the VooDoo doll which you can use as a Social interaction.

More on VooDoo later. To learn the command properly and to achieve this memento, you need to practice the Hang Loose as an interaction with other Sims. Practice about 5 times and you will achieve this. This is one that you can use back home on other Sims. This will require you to call the taxi to take you around to the ruins. Make an offering to the giant wishing well and you will achieve this memento.

Wait until they do so and you ask to join them. Unlike the Fire Dancer, there is not set person doing this and you might have to wait for a while till someone actually does this.

Memento : Try a Fruity Island Treat Symbol : Bowl of Pineapple Surprise Unlocked : Ate Pineapple Surprise Head to a food stand on the Island, the precise location does not really matter and for the price of 25 Simoleons, you can eat the Pineapple Surprise which will enable you to accomplish this memento.

Instead of digging for some treasure, you need to search for some treasure. Comb the beach and when you find something, you will accomplish this. The default location for the Mountain Vacation is the Three Lakes.

At the cost of 25 Simoleons, you can eat the Flapjacks and achieve this memento. Like the others, have good memories and achieve your wants rather than your fears and you should have a good vacation. Although it might be a tad dangerous in real life, in the Sim World, all you need to do is to practice throwing the axe and throw on that hits the Bullseye.

This is rather dangerous and don't try this at home. Once they perform the slap dance however, quickly rush to the scene and learn it from them. Once you have learnt it, you can pass it on to others. However, it does sound rather painful though.

Pay, watch and learn. Look for Bigfoot and make him into a friend. You might have a fear of him but do it anyway. You can ask him to join your family as well and if he accepts, you see that he has all Talent Badges on Gold, maxed out skills and will bring home random items from work to share with your Sims once you are at home.

Learn it from the locals and practice it on other Sim until you get the hang of it and perfect it. Once you have done that, you have achieve this memento. It doesn't cost you a cent and you can live there. This is actually quite a simple one as can be done nearly straight away. Get on the log roller yourself and click on another Sim and ask them to join you. Keep going at it until you win. The better your Body skill, the more chance that you will win.

Win and you achieve this. You need to head to a lot with the Three Rings display on it. It looks like a cut out of a tree stump.

Once you have found it, unlike other decorations, you need to examine it and you will achieve this. Rather subtle isn't it? There are only 45 so it will be short and might be a waste of paper.

Bon Voyage is not different. At the front of the lot, every lot on vacation, except for the secret lots. Anyway, when you click on the tour guide and let him take you on a tour, there are 3 to choose from. More often than not, the tour will result in a chance card, and if not, will result in discovery to a secret lot. Anyway, enough preamble. The Chance Cards will be displayed in section 7. You have to talk to the tour guide, who will ask you which tour you want to go on and comfirm it.

It will summon a shuttle to pick you up and will take you one hour to complete the tour. Sims need to stay somewhere while on vacation. Each of the accommodations has its own advantages and disadvantages. Vacation Homes can be purchased from real estate, but they are very expensive; costing the same as regular houses.

It is, however, fully customizable just like normal residential lots. Hotels are the second expensive accommodation, but the price depends on the type of lodge Sims are staying.

The more luxurious the hotel is, the more expensive. Sims cannot access their Inventory in the Hotels or Campgrounds. A hotel may or may not contain amenities, such as Restaurants and swimming pools, though expensive hotels may offer some. Sims can book multiple suites before they check in, and suites that are not booked will be booked by Tourists.

They can lock their suites to allow vacation parties or just the households. Sims can order room service from their suites, and Housekeepers will clean up the hotel. Campgrounds are free, and the only premade Campground is Axe Wood Campgrounds. Sims sleep in tents that replenish Energy need slowly.

Campgrounds don't have cleaning service, so Sims must clean up the mess themselves or influence others to do so. Campgrounds and tents are also vulnerable to outdoor temperature.

Thus, staying in the Campground in extreme temperature or on Winter is difficult for Sims. Campgrounds can provide some campfires to keep Sims warm by sitting around one. Sims who achieve vacation experiences can keep track of what they have done on vacation by looking at their Vacation Memento. Each Sim has a Vacation Memento in their memories panel. It has a suitcase icon. There are 45 mementos in total.

Sims can earn mementos by doing certain things or achieve things that particularly can be found in Vacation Destination, such as learning local dances and eating local food. Sims will earn vacation titles in the Vacation Memento panel the more they gain mementos.

Collecting all mementos doesn't reward Sims anything, though. Sims can earn and collect many souvenirs and other abilities they've learned while on vacation. Sims can collect souvenirs bought from certain Vacation Destinations or dig out beach collectibles and place them on a special rack to show off their friends about. Collecting five of each souvenirs will also benefit Sims depending on the type of the souvenirs.

Sims may also dig the ground to find some treasuries, cheap stuff, or even leak the water main underground. Plundering the pirate ship might also grant Sims some pirate treasures. Other than items, Sims can learn many things from the vacation.

Sims might learn how to bow on Far East or other gestures from other vacations. They might also happen to learn some local dances and Tai Chi. Getting and learning local massages and eating local delicacies as well, as activities to spend on vacation.

Sims might also encounter someone special who can teach them how to sing Sea Chantey or tell the Dragon Legend to friends.



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